Introduction To 3d Programming With Directx 10 Pdf

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Book Title: Advanced 3D Game Programming with DirectX 10 0
Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
Release Date: 2010-11-30
Pages: 530
ISBN: 9781449612764
Available Language: English, Spanish, And French
EBOOK SYNOPSIS:

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book. Learn how to acquire input from the user through the keyboard and mouse; simulate intelligence using steering algorithms and motivation engines; render using HLSL shaders; use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting; manage scenes via portal rendering.

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Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques.
Published November 10th 2008 by Wordware Publishing (first published October 25th 2008)
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